--description--
Think about things people see every day, like cars, shops, and birds. These are all objects: tangible things people can observe and interact with.
What are some qualities of these objects? A car has wheels. Shops sell items. Birds have wings.
These qualities, or properties, define what makes up an object. Note that similar objects share the same properties, but may have different values for those properties. For example, all cars have wheels, but not all cars have the same number of wheels.
Objects in JavaScript are used to model real-world objects, giving them properties and behavior just like their real-world counterparts. Here's an example using these concepts to create a duck
object:
let duck = {
name: "Aflac",
numLegs: 2
};
This duck
object has two property/value pairs: a name
of Aflac
and a numLegs
of 2.
--instructions--
Create a dog
object with name
and numLegs
properties, and set them to a string and a number, respectively.
--hints--
dog
should be an object.
assert(typeof dog === 'object');
dog
should have a name
property set to a string.
assert(typeof dog.name === 'string');
dog
should have a numLegs
property set to a number.
assert(typeof dog.numLegs === 'number');
--seed--
--seed-contents--
let dog = {
};
--solutions--
let dog = {
name: '',
numLegs: 4
};