--description--
In previous lessons, you learned that an object can inherit its behavior (methods) from another object by referencing its prototype
object:
ChildObject.prototype = Object.create(ParentObject.prototype);
Then the ChildObject
received its own methods by chaining them onto its prototype
:
ChildObject.prototype.methodName = function() {...};
It's possible to override an inherited method. It's done the same way - by adding a method to ChildObject.prototype
using the same method name as the one to override. Here's an example of Bird
overriding the eat()
method inherited from Animal
:
function Animal() { }
Animal.prototype.eat = function() {
return "nom nom nom";
};
function Bird() { }
Bird.prototype = Object.create(Animal.prototype);
Bird.prototype.eat = function() {
return "peck peck peck";
};
If you have an instance let duck = new Bird();
and you call duck.eat()
, this is how JavaScript looks for the method on the prototype
chain of duck
:
duck
=> Iseat()
defined here? No.Bird
=> Iseat()
defined here? => Yes. Execute it and stop searching.Animal
=>eat()
is also defined, but JavaScript stopped searching before reaching this level.- Object => JavaScript stopped searching before reaching this level.
--instructions--
Override the fly()
method for Penguin
so that it returns the string Alas, this is a flightless bird.
--hints--
penguin.fly()
should return the string Alas, this is a flightless bird.
assert(penguin.fly() === 'Alas, this is a flightless bird.');
The bird.fly()
method should return the string I am flying!
assert(new Bird().fly() === 'I am flying!');
--seed--
--seed-contents--
function Bird() { }
Bird.prototype.fly = function() { return "I am flying!"; };
function Penguin() { }
Penguin.prototype = Object.create(Bird.prototype);
Penguin.prototype.constructor = Penguin;
// Only change code below this line
// Only change code above this line
let penguin = new Penguin();
console.log(penguin.fly());
--solutions--
function Bird() { }
Bird.prototype.fly = function() { return "I am flying!"; };
function Penguin() { }
Penguin.prototype = Object.create(Bird.prototype);
Penguin.prototype.constructor = Penguin;
Penguin.prototype.fly = () => 'Alas, this is a flightless bird.';
let penguin = new Penguin();
console.log(penguin.fly());